Sujet: Slugman's Collection Sam 15 Avr 2017, 21:43
Hello,
J'ouvre ce topic dans lequel je vous présenterai quelques pièces de ma collection.
On commence avec un press kit du lancement de la Xbox lors de l'évènement "X01" qui a eu lieu à Cannes en Octobre 2001. Les Dvd contiennent des vidéos, images, documentations des jeux prévus pour le lancement européen.
Le communiqué de Presse:
The Future of Video Games Makes European Debut at X01; Xbox Makes European Debut, Showcases 40 Playable Games 10/17/2001 Business Wire (Copyright (c) 2001, Business Wire)
CANNES, France--(BUSINESS WIRE)--Oct. 17, 2001--Tonight, amid the breathtaking cliff tops of Theole-Sur-Mer overlooking the Cote d'Azur, in an inspirational and stylish mansion designed by Pierre Cardin and populated with nearly a thousand video game industry guests, the Xbox video game system made its European debut.
The event, called X01 and hosted by Xbox, provided more details on one of the most eagerly awaited video game launches ever. As green light rose into the sky and dry ice wafted over the crowd, European price, availability and planned shipment quantities were revealed, ending months of speculation by the Xbox faithful.
Xbox will be available at retail outlets in 16 major European markets beginning 14th March 2002 for an anticipated retail price of euro 479/(pound)299. The majority of Xbox titles are expected to launch at an anticipated retail price of euro 69/(pound)44.99. A total of 1.5 million Xbox consoles are planned for shipment in Europe for its first three months on sale (to the end of June 2002), which includes weekly replenishments from the Xbox manufacturing facility in Hungary.
The Games :
It's all about the games, and the range revealed at X01 demonstrated the large amount of support that Xbox enjoys from 3rd party developers, as well as a stellar line-up of 1st party games. In total there were 40 playable games at X01, with many more being announced for the first time or shown on video.
Peter Molyneux of Lionhead Studios announced his second Xbox-exclusive game, BC, an exciting new title being developed by Lionhead satellite Intrepid Games. In addition Molyneux ran a demonstration of his previously under-wraps Xbox RPG, Project Ego, in which players control a character who ages from childhood to death, whose skin tans from the sunlight over time, and with graphics and gameplay that take advantage of many of the advanced capabilities of Xbox. Both titles will be published by Microsoft Games.
Microsoft announced more titles from its first-party game development division including Brute Force, a futuristic squad-based, tactical shooter played from a third person perspective and with stunning graphics, and Rallisport Challenge, a unique rally racing game with four different types of rally competition.
Other major announcements from third-party publishers included:
- Electronic Arts: Announced and demonstrated an Xbox-exclusive version of F1 2002 which will include the new season's course and driver data
- Activision: Announced and had a playable version of Wreckless, an Xbox-exclusive mission-based driving game - Tecmo: First European playable version of the highly anticipated and Xbox-exclusive fighting game Dead Or Alive 3
- Sega: Debut of playable demos in Europe of Xbox firsts Jet Set Radio Future, GunValkyrie and Sega GT 2002
- Eidos: Announced and demoed an Xbox version of Championship Manager, the highly successful football management game now on a console for the first time
- Infogrames: Playable Atari title Transworld Surfing - the first unveiling of an Xbox game under the Atari brand
- Ubi Soft: Announced Ghost Recon as an Xbox exclusive; first showing of Batman Vengeance and Rayman M on Xbox
- THQ: First European playable version of the Xbox-exclusive motorcycle racer Moto GP
X01- The Xbox Experience:
X01 is the result of months of planning by the European Xbox team at Microsoft, who wanted to create an event that was more than a press conference or a trade show. The team wanted an experience, and it had to reflect the excitement that Xbox has brought to Europe.
"Xbox is something special," said Sandy Duncan, Vice President, Xbox Europe, "and we needed to create an experience that would do it justice. We wanted our guests to go away not with just an update on games progress, but with a real feeling for what Xbox stands for in Europe and a glimpse of the future."
The location, Maison Bulles (bubble house), is owned by legendary French designer Pierre Cardin, who designed it almost 30 years ago. With breathtaking views across the Cote d'Azur from almost every part of the house, Maison Bulles is still at the cutting edge of style, blending 70s chic and space age elegance. X01 guests got to explore its bubble-shaped rooms, elliptical portholes, sculpted pools, underwater living room and 400-seater, open-air amphitheatre over the event's two days.
"Clearly we needed a special venue for such a special event," said Duncan. "Maison Bulles is in close parallel with Xbox - stylish, futuristic and unique, with global appeal."
Nearly one thousand journalists and representatives from the video game industry, from all over Europe as well as North America and Asia, packed the modern cliff-top amphitheatre of the house as the sun set. The event kicked off with Sandy Duncan announcing price and availability, and continued on to offer demonstrations and announcements of games launching with Xbox and beyond.
After the announcements, guests were allowed to explore the rest of the house, where each publisher-themed room featured demos of the games Europe will be playing on 14th March and beyond. Guests were free to wander around and take in the experience at their leisure.
The evening concluded with a live set by Carl Cox, internationally renowned DJ, who entertained the crowd until the small hours.
X01 continues tomorrow with a full day of gameplay and press interviews for Xbox and 3rd party spokespeople.
About Xbox :
Xbox (http://www.xbox.com/) is Microsoft's future-generation video game system that delivers never before seen gameplay experiences. With more than three times the graphics performance of the latest generation of game consoles, Xbox empowers game designers with the technology to realise their vision of great games that are challenging, exhilarating and fun. Xbox will be available in Europe on 14th March 2002 for an anticipated retail price of euro 479/(pound)299.
About Microsoft :
Founded in 1975, Microsoft (Nasdaq:MSFT) is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software -- any time, any place and on any device.
The information contained in this document relates to a prerelease product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when first commercially released. This document is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to this document or the information contained in it.
Microsoft and Xbox are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass/ on Microsoft's corporate information pages.
For more information on Xbox and X01, please visit http://www.microsoft.com/europe/x01/
CONTACT: Edelman Public Relations Alicia Jones, 323/857-9100 alicia.jones@edelman.com,
18:24 EDT OCTOBER 17, 2001 Contact: CONTACT: Edelman Public Relations Alicia Jones, 323/857-9100 alicia.jones@edelman.com,
Sujet: Re: Slugman's Collection Dim 16 Avr 2017, 10:25
Je ne connaissais pas ce press kit, superbe pièce de collection (et d'histoire) ! Hâte de voir la suite
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Sujet: Re: Slugman's Collection Dim 16 Avr 2017, 20:18
Superbe ! J'en veux un
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Xbox Lover Avancement Xbox PAL FR : 716 sur 716 (100,00%) Avancement Xbox PAL Eur : 42 sur 108 (38,89%) AvancementXbox NTSC-J : 30 sur 52 (57,69%) Avancement Xbox NTSC US : 73 sur 164 (44,51%)
Je continue avec d'autres pièces qui me tiennent particulièrement à coeur;
Dans ma jeunesse j'avais un Amstrad CPC 6128 et j'achetais tous les mois la revue Amstrad Cent Pour Cent. J'avais à l'époque tous les numéros, mais vers la fin des années 90 mes parents les ont mis à la poubelle. J'ai depuis retrouvé la plupart des numéros (il m'en manque que 2) mais j'ai surtout récupéré des dessins originaux de l'époque qui ont servis à l'illustration du magazine.
Dessin de Max pour la couverture du N°14;
C'est dans ce numéro qu'on retrouvera les premières pages de sa BD "Du Rififi sur Jarmila", les autres pages seront publiées dans les numéros suivants.
Max a dessiné pour de nombreuses revues comme Metal Hurlant, l'écho des savanes, Pif, Picsou Magazine,etc... et il est connu pour ses BDs comme "Sombres ténèbres". Si vous voulez en savoir plus sur le personnage, je vous invite à lire cette interview;http://cpc-aventure.chez-alice.fr/divers/jarmila/jarmila.htm
A chaque numéro la rédaction d'Amstrad Cent Pour Cent confiait la réalisation des dessins à un dessinateur différent. Ceux-ci n'étaient pas très connus à l'époque et faisaient des dessins pour les magazines plus comme job alimentaire, mais depuis certains ont pris de la notoriété.
C'est le cas par exemple avec Jean-Yves Mitton, dans le numéro 10, aujourd'hui connu pour ses BDs "Les chroniques Barbares". Il a notamment dessiné pour Marvel des personnages comme le Surfeur d'Argent et participé à des Comics comme Titan.
Changement de Magazine, ici Sam Player dessiné par Olivier Vatine pour le magazine Player One. Depuis il a réalisé de nombreuses BDs dont par exemple les "Aquablue"
Et pour finir cette série, ce n'est pas un dessin original du début des années 90 mais un poster de Doom signé par John Romero, l'un des deux créateur avec John Carmack. J'en ai passé des heures à l'époque sur ce jeu avec mes potes entre les pauses dans notre école d'informatique.